![]() ![]() This mod does not remove the hidden research included in some scenarios, even if it's higher than your chosen tech level. Or perhaps you're playing an Archoseed that wasn't shot in the brain by a Lancer.? Maybe you're making a new modpack and want to jump right in to testing conflicts and compatibility without delays. *Archotech starts with all research in the game complete, including the Archotech-tier research projects from the few mods that actually have them, like More Archotech Garbage and Science Never Stops. Includes 6 Scenario options to start at the technology tier of your choosing, from Neolithic to Archotech*, with every research project below your chosen tier automatically completed. Why not cover all the bases in case someone wants to play as a Medieval, Spacer, or Ultratech faction and have their starting research and costs reflect that? While I initially only wanted something to clear out Neolithic and Medieval research so I could jump right in to the Industrial era, I figured an option for every tech tier would be a simple and welcomed addition. First and foremost this is a QOL mod for me. I only play with Semi Random Research and I strongly dislike caveman stuff flooding the queue when I'm in a higher tech game and just want to research fabrication or nuclear power or toilets. Turns out you can just pay someone to make it for you?! Lots of mods let you start with no research, but none that I have been able to find let you start with research already completed. When placing next to honey.This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi Random Research. Requires a research – fundamentals of electronics, hospital beds, multi-analyzer equipment It is possible to build power armor and helmet from plastali Requires a research – fundamentals of electronics, multi-analyzer equipment Also opens access to the study of the cosmic level Requires a research – fundamentals of electronicsĪllows you to build objects that increase the speed of research. Requires a research – Drug, fundamentals of electronicsĪllows you to create and take drugs based on drugs that will treat colonists You can build improved medical beds that increase the chance of treating colonists It is possible to build fire fighting devices ![]() Below are the studies that can be investigated only on this workbench. For some studies from the cosmic level of development – you need the location of the multi-analyzer near the research table. The basic value of the research speed of this table is 100%. With the help of this workbench you can investigate all the research. Research in a high-tech workbench of a scientist Requires a research – fundamentals of electronicsYou can build protective turrets Requires a research – fundamentals of electronicsYou can create TVs Is the main research for research related to high-tech objects You can create mortars that launch projectiles over long distancesĪllows the melting of steel from steel slagĪllows the burning of corpses in a crematorium Requires a research – electricity, Mechanics ![]() You can create improvised explosive devices from artillery shellsĬreate self-made incendiary devices from artillery shells You can disassemble mechanoids and create weapons You can build air conditioners to regulate the temperature in the premises You can build solar panels to generate electricity from the sun You can build doors that automatically open when the colonist approaches Is a basic research for all studies related to electricity You can sew carpets, improving the beauty of the room The base value of the research speed of this table is 60%.Īllows you to create more powerful substancesĪllows you to create substances that treat malariaĪllows you to create super powerful drugs With the help of this workbench, you can research a limited list of studies. Research in a simple workbench of a scientist
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |